// // Button groups // -------------------------------------------------- // Make the div behave like a button .btn-group, .btn-group-vertical { position: relative; display: inline-block; vertical-align: middle; // match .btn alignment given font-size hack above > .btn { position: relative; float: left; // Bring the "active" button to the front &:hover, &:focus, &:active, &.active { z-index: 2; } &:focus { // Remove focus outline when dropdown JS adds it after closing the menu outline: 0; } } } // Prevent double borders when buttons are next to each other .btn-group { .btn + .btn, .btn + .btn-group, .btn-group + .btn, .btn-group + .btn-group { margin-left: -1px; } } // Optional: Group multiple button groups together for a toolbar .btn-toolbar { margin-left: -5px; // Offset the first child's margin &:extend(.clearfix all); .btn-group, .input-group { float: left; } > .btn, > .btn-group, > .input-group { margin-left: 5px; } } .btn-group > .btn:not(:first-child):not(:last-child):not(.dropdown-toggle) { border-radius: 0; } // Set corners individual because sometimes a single button can be in a .btn-group and we need :first-child and :last-child to both match .btn-group > .btn:first-child { margin-left: 0; &:not(:last-child):not(.dropdown-toggle) { .border-right-radius(0); } } // Need .dropdown-toggle since :last-child doesn't apply given a .dropdown-menu immediately after it .btn-group > .btn:last-child:not(:first-child), .btn-group > .dropdown-toggle:not(:first-child) { .border-left-radius(0); } // Custom edits for including btn-groups within btn-groups (useful for including dropdown buttons within a btn-group) .btn-group > .btn-group { float: left; } .btn-group > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group > .btn-group:first-child { > .btn:last-child, > .dropdown-toggle { .border-right-radius(0); } } .btn-group > .btn-group:last-child > .btn:first-child { .border-left-radius(0); } // On active and open, don't show outline .btn-group .dropdown-toggle:active, .btn-group.open .dropdown-toggle { outline: 0; } // Sizing // // Remix the default button sizing classes into new ones for easier manipulation. .btn-group-xs > .btn { &:extend(.btn-xs); } .btn-group-sm > .btn { &:extend(.btn-sm); } .btn-group-lg > .btn { &:extend(.btn-lg); } // Split button dropdowns // ---------------------- // Give the line between buttons some depth .btn-group > .btn + .dropdown-toggle { padding-left: 8px; padding-right: 8px; } .btn-group > .btn-lg + .dropdown-toggle { padding-left: 12px; padding-right: 12px; } // The clickable button for toggling the menu // Remove the gradient and set the same inset shadow as the :active state .btn-group.open .dropdown-toggle { .box-shadow(inset 0 3px 5px rgba(0,0,0,.125)); // Show no shadow for `.btn-link` since it has no other button styles. &.btn-link { .box-shadow(none); } } // Reposition the caret .btn .caret { margin-left: 0; } // Carets in other button sizes .btn-lg .caret { border-width: @caret-width-large @caret-width-large 0; border-bottom-width: 0; } // Upside down carets for .dropup .dropup .btn-lg .caret { border-width: 0 @caret-width-large @caret-width-large; } // Vertical button groups // ---------------------- .btn-group-vertical { > .btn, > .btn-group, > .btn-group > .btn { display: block; float: none; width: 100%; max-width: 100%; } // Clear floats so dropdown menus can be properly placed > .btn-group { &:extend(.clearfix all); > .btn { float: none; } } > .btn + .btn, > .btn + .btn-group, > .btn-group + .btn, > .btn-group + .btn-group { margin-top: -1px; margin-left: 0; } } .btn-group-vertical > .btn { &:not(:first-child):not(:last-child) { border-radius: 0; } &:first-child:not(:last-child) { border-top-right-radius: @border-radius-base; .border-bottom-radius(0); } &:last-child:not(:first-child) { border-bottom-left-radius: @border-radius-base; .border-top-radius(0); } } .btn-group-vertical > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group-vertical > .btn-group:first-child:not(:last-child) { > .btn:last-child, > .dropdown-toggle { .border-bottom-radius(0); } } .btn-group-vertical > .btn-group:last-child:not(:first-child) > .btn:first-child { .border-top-radius(0); } // Justified button groups // ---------------------- .btn-group-justified { display: table; width: 100%; table-layout: fixed; border-collapse: separate; > .btn, > .btn-group { float: none; display: table-cell; width: 1%; } > .btn-group .btn { width: 100%; } > .btn-group .dropdown-menu { left: auto; } } // Checkbox and radio options // // In order to support the browser's form validation feedback, powered by the // `required` attribute, we have to "hide" the inputs via `opacity`. We cannot // use `display: none;` or `visibility: hidden;` as that also hides the popover. // This way, we ensure a DOM element is visible to position the popover from. // // See https://github.com/twbs/bootstrap/pull/12794 for more. [data-toggle="buttons"] > .btn > input[type="radio"], [data-toggle="buttons"] > .btn > input[type="checkbox"] { position: absolute; z-index: -1; .opacity(0); } .elementor-animation-grow-rotate { transition-duration: 0.3s; transition-property: transform; } .elementor-animation-grow-rotate:active, .elementor-animation-grow-rotate:focus, .elementor-animation-grow-rotate:hover { transform: scale(1.1) rotate(4deg); } {"id":423088,"date":"2026-08-09T21:21:38","date_gmt":"2026-08-09T19:21:38","guid":{"rendered":"https:\/\/www.solucionessmart.com.uy\/smartporteria\/?p=423088"},"modified":"2026-08-09T21:21:42","modified_gmt":"2026-08-09T19:21:42","slug":"forblive-15-frugtsaft-laes-dette-realistic-games-for-personlig-compute","status":"publish","type":"post","link":"https:\/\/www.solucionessmart.com.uy\/smartporteria\/2026\/08\/09\/forblive-15-frugtsaft-laes-dette-realistic-games-for-personlig-compute\/","title":{"rendered":"Forblive 15 Frugtsaft L\u00e6s dette Realistic Games For Personlig compute"},"content":{"rendered":"

Om end Sonys faste partner Polyphony Digital mener, at perfekte skifte i den korrigere tempo plu en simuleret sensitivitet af G-kr\u00e6fter er vejen ind, slig har Namco kategorisk n\u00e6gtet at indfri deres Ridge Racerbil-serie ved hj\u00e6lp af un\u00f8dvendige og forstyrrende elementer. Powerdriften er omdrejningspunktet, plu f\u00f8rst og fremmest inden for den netop udgivne PSP-version, hvordan bilen kan drejes l\u00e6g vejen ang\u00e5ende, m\u00e6rker du Namcos tr\u00e6kken online skulderen f\u00f8r realisme. Monster Hunter Wilds markerer fuld fuldst\u00e6ndig nuv\u00e6rend retning foran serien plu d\u00e5sen\u00f8gle akkurat for jagtoplevelser foran endel spillere endn nogensinde f\u00f8ren. Tilslutte adskillig m\u00e5der er dette en gifte sig med videreudvikling bor det basis, i D\u00e6mon Hunter World lagde foran adskillig \u00e5r v\u00e6. Der er fuld sammenh\u00e6ngende opladt mangfoldighed at udforske, der best\u00e5r af sammenh\u00e6ngende regioner, hver ved hj\u00e6lp af sin privat afst\u00f8bningssamling af dyreverde, flora plu materialer. Mens man jager, opbygger virk langsomt et arsenal af sted v\u00e5ben plu fremstiller forbedr og forbedr rustningss\u00e6t, som p\u00e5 ny gavegive dig adgang for at jagte farligere monstre.<\/p>\n

Der er fuld fiks spejdermekanik, heri ekstrahj\u00e6lp dig i kraft af at indsn\u00e6vre dit m\u00e5l hvis ikke at eje dig sikken meget i h\u00e5nden. Dette opfordrer dig i tilgif at findes \u00e5rv\u00e5gen tilslutte det store udland om dig, hvilket forvandler ogs\u00e5 simple henteopgaver oven i k\u00f8bet kunsteventy, der f\u00f8les unikke. Evans Karanja er aldeles videospiljournalist og indholdsskribent p\u00e5 Gaming.net, hvor han d\u00e6kker spilanmeldelser, funktioner, k\u00f8bsvejledninger, anbefalinger og nye udgivelser online pc og st\u00f8rre consoleplatforme.<\/p>\n

Grand Theft Auto: Vice City | L\u00e6s dette<\/h2>\n