// // Button groups // -------------------------------------------------- // Make the div behave like a button .btn-group, .btn-group-vertical { position: relative; display: inline-block; vertical-align: middle; // match .btn alignment given font-size hack above > .btn { position: relative; float: left; // Bring the "active" button to the front &:hover, &:focus, &:active, &.active { z-index: 2; } &:focus { // Remove focus outline when dropdown JS adds it after closing the menu outline: 0; } } } // Prevent double borders when buttons are next to each other .btn-group { .btn + .btn, .btn + .btn-group, .btn-group + .btn, .btn-group + .btn-group { margin-left: -1px; } } // Optional: Group multiple button groups together for a toolbar .btn-toolbar { margin-left: -5px; // Offset the first child's margin &:extend(.clearfix all); .btn-group, .input-group { float: left; } > .btn, > .btn-group, > .input-group { margin-left: 5px; } } .btn-group > .btn:not(:first-child):not(:last-child):not(.dropdown-toggle) { border-radius: 0; } // Set corners individual because sometimes a single button can be in a .btn-group and we need :first-child and :last-child to both match .btn-group > .btn:first-child { margin-left: 0; &:not(:last-child):not(.dropdown-toggle) { .border-right-radius(0); } } // Need .dropdown-toggle since :last-child doesn't apply given a .dropdown-menu immediately after it .btn-group > .btn:last-child:not(:first-child), .btn-group > .dropdown-toggle:not(:first-child) { .border-left-radius(0); } // Custom edits for including btn-groups within btn-groups (useful for including dropdown buttons within a btn-group) .btn-group > .btn-group { float: left; } .btn-group > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group > .btn-group:first-child { > .btn:last-child, > .dropdown-toggle { .border-right-radius(0); } } .btn-group > .btn-group:last-child > .btn:first-child { .border-left-radius(0); } // On active and open, don't show outline .btn-group .dropdown-toggle:active, .btn-group.open .dropdown-toggle { outline: 0; } // Sizing // // Remix the default button sizing classes into new ones for easier manipulation. .btn-group-xs > .btn { &:extend(.btn-xs); } .btn-group-sm > .btn { &:extend(.btn-sm); } .btn-group-lg > .btn { &:extend(.btn-lg); } // Split button dropdowns // ---------------------- // Give the line between buttons some depth .btn-group > .btn + .dropdown-toggle { padding-left: 8px; padding-right: 8px; } .btn-group > .btn-lg + .dropdown-toggle { padding-left: 12px; padding-right: 12px; } // The clickable button for toggling the menu // Remove the gradient and set the same inset shadow as the :active state .btn-group.open .dropdown-toggle { .box-shadow(inset 0 3px 5px rgba(0,0,0,.125)); // Show no shadow for `.btn-link` since it has no other button styles. &.btn-link { .box-shadow(none); } } // Reposition the caret .btn .caret { margin-left: 0; } // Carets in other button sizes .btn-lg .caret { border-width: @caret-width-large @caret-width-large 0; border-bottom-width: 0; } // Upside down carets for .dropup .dropup .btn-lg .caret { border-width: 0 @caret-width-large @caret-width-large; } // Vertical button groups // ---------------------- .btn-group-vertical { > .btn, > .btn-group, > .btn-group > .btn { display: block; float: none; width: 100%; max-width: 100%; } // Clear floats so dropdown menus can be properly placed > .btn-group { &:extend(.clearfix all); > .btn { float: none; } } > .btn + .btn, > .btn + .btn-group, > .btn-group + .btn, > .btn-group + .btn-group { margin-top: -1px; margin-left: 0; } } .btn-group-vertical > .btn { &:not(:first-child):not(:last-child) { border-radius: 0; } &:first-child:not(:last-child) { border-top-right-radius: @border-radius-base; .border-bottom-radius(0); } &:last-child:not(:first-child) { border-bottom-left-radius: @border-radius-base; .border-top-radius(0); } } .btn-group-vertical > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group-vertical > .btn-group:first-child:not(:last-child) { > .btn:last-child, > .dropdown-toggle { .border-bottom-radius(0); } } .btn-group-vertical > .btn-group:last-child:not(:first-child) > .btn:first-child { .border-top-radius(0); } // Justified button groups // ---------------------- .btn-group-justified { display: table; width: 100%; table-layout: fixed; border-collapse: separate; > .btn, > .btn-group { float: none; display: table-cell; width: 1%; } > .btn-group .btn { width: 100%; } > .btn-group .dropdown-menu { left: auto; } } // Checkbox and radio options // // In order to support the browser's form validation feedback, powered by the // `required` attribute, we have to "hide" the inputs via `opacity`. We cannot // use `display: none;` or `visibility: hidden;` as that also hides the popover. // This way, we ensure a DOM element is visible to position the popover from. // // See https://github.com/twbs/bootstrap/pull/12794 for more. [data-toggle="buttons"] > .btn > input[type="radio"], [data-toggle="buttons"] > .btn > input[type="checkbox"] { position: absolute; z-index: -1; .opacity(0); } .elementor-animation-grow-rotate { transition-duration: 0.3s; transition-property: transform; } .elementor-animation-grow-rotate:active, .elementor-animation-grow-rotate:focus, .elementor-animation-grow-rotate:hover { transform: scale(1.1) rotate(4deg); } {"id":190289,"date":"2026-07-09T21:15:20","date_gmt":"2026-07-09T19:15:20","guid":{"rendered":"https:\/\/www.solucionessmart.com.uy\/smartporteria\/?p=190289"},"modified":"2026-07-09T21:15:21","modified_gmt":"2026-07-09T19:15:21","slug":"osrs-wasteland-cost-book","status":"publish","type":"post","link":"https:\/\/www.solucionessmart.com.uy\/smartporteria\/2026\/07\/09\/osrs-wasteland-cost-book\/","title":{"rendered":"OSRS Wasteland Cost Book"},"content":{"rendered":"
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Up on talking to the fresh Troll boy, he'll shout and you will won't talk to you. It has to begin to accumulated snow as you method the brand new entrance (observe that the new stat-cutting effects only can be found when you pass through the new Ice Door, rendering it a secure urban area to wait). If the view cannot say that it and you try to eliminate Dessous, he’ll regenerate to complete Hitpoints and you can need fill-up the newest container. Regarding the sewers, go east, up coming northern and you may keep in touch with Ruantun.<\/p>\n
Considering the brief stat drain, it's needed to utilize an enchantment significantly using your ft miracle height. If the chatbox demonstrates Dessous had bored and you will leftover when his wellness try completely depleted, it means you’ve got beaten him. Dessous is actually a level 1 vampire, which means you don't you desire a gold weapon to ruin him, while you'll rating a great ten% ruin added bonus when using you to definitely.<\/p>\n
The benefit video game try dull and you will dull and i prefer a great slot where icons can easily be differentiated from the 1st glance, the 3 straight down spending symbols looks strangely comparable.While the desert motif is great and i'm… Most other higher using signs to watch out for throughout the gamble, are a wonderful medallion and you may secure. Victories that has dos, step 3, cuatro, otherwise 5 of these icons would be increased by 8, 80, 800 or 8,one hundred thousand. An excellent paytable is launched to possess an entire list of playing signs and their particular profits. If particular icons show up on the new monitor in the a specific purchase, wins might possibly be found.<\/p>\n
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You can even eliminate them any way you see complement, however, using the fire means the delivered along should do merely good. Take note that the stats will start to eliminate immediately after going at night gate to the next area. Correspond with Malak and also have the newest diamond, and stepped on for the bank so you can put the new diamond to help you don’t be attacked. When you have a low-level natural and you can safe-spotting is essential, it’s nonetheless you’ll be able to although not quite effective as the they can teleport to you. It is hard to safe place your as the the guy teleports around, you was better off tanking his hits and you can fighting close-up.<\/p>\n