// // Button groups // -------------------------------------------------- // Make the div behave like a button .btn-group, .btn-group-vertical { position: relative; display: inline-block; vertical-align: middle; // match .btn alignment given font-size hack above > .btn { position: relative; float: left; // Bring the "active" button to the front &:hover, &:focus, &:active, &.active { z-index: 2; } &:focus { // Remove focus outline when dropdown JS adds it after closing the menu outline: 0; } } } // Prevent double borders when buttons are next to each other .btn-group { .btn + .btn, .btn + .btn-group, .btn-group + .btn, .btn-group + .btn-group { margin-left: -1px; } } // Optional: Group multiple button groups together for a toolbar .btn-toolbar { margin-left: -5px; // Offset the first child's margin &:extend(.clearfix all); .btn-group, .input-group { float: left; } > .btn, > .btn-group, > .input-group { margin-left: 5px; } } .btn-group > .btn:not(:first-child):not(:last-child):not(.dropdown-toggle) { border-radius: 0; } // Set corners individual because sometimes a single button can be in a .btn-group and we need :first-child and :last-child to both match .btn-group > .btn:first-child { margin-left: 0; &:not(:last-child):not(.dropdown-toggle) { .border-right-radius(0); } } // Need .dropdown-toggle since :last-child doesn't apply given a .dropdown-menu immediately after it .btn-group > .btn:last-child:not(:first-child), .btn-group > .dropdown-toggle:not(:first-child) { .border-left-radius(0); } // Custom edits for including btn-groups within btn-groups (useful for including dropdown buttons within a btn-group) .btn-group > .btn-group { float: left; } .btn-group > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group > .btn-group:first-child { > .btn:last-child, > .dropdown-toggle { .border-right-radius(0); } } .btn-group > .btn-group:last-child > .btn:first-child { .border-left-radius(0); } // On active and open, don't show outline .btn-group .dropdown-toggle:active, .btn-group.open .dropdown-toggle { outline: 0; } // Sizing // // Remix the default button sizing classes into new ones for easier manipulation. .btn-group-xs > .btn { &:extend(.btn-xs); } .btn-group-sm > .btn { &:extend(.btn-sm); } .btn-group-lg > .btn { &:extend(.btn-lg); } // Split button dropdowns // ---------------------- // Give the line between buttons some depth .btn-group > .btn + .dropdown-toggle { padding-left: 8px; padding-right: 8px; } .btn-group > .btn-lg + .dropdown-toggle { padding-left: 12px; padding-right: 12px; } // The clickable button for toggling the menu // Remove the gradient and set the same inset shadow as the :active state .btn-group.open .dropdown-toggle { .box-shadow(inset 0 3px 5px rgba(0,0,0,.125)); // Show no shadow for `.btn-link` since it has no other button styles. &.btn-link { .box-shadow(none); } } // Reposition the caret .btn .caret { margin-left: 0; } // Carets in other button sizes .btn-lg .caret { border-width: @caret-width-large @caret-width-large 0; border-bottom-width: 0; } // Upside down carets for .dropup .dropup .btn-lg .caret { border-width: 0 @caret-width-large @caret-width-large; } // Vertical button groups // ---------------------- .btn-group-vertical { > .btn, > .btn-group, > .btn-group > .btn { display: block; float: none; width: 100%; max-width: 100%; } // Clear floats so dropdown menus can be properly placed > .btn-group { &:extend(.clearfix all); > .btn { float: none; } } > .btn + .btn, > .btn + .btn-group, > .btn-group + .btn, > .btn-group + .btn-group { margin-top: -1px; margin-left: 0; } } .btn-group-vertical > .btn { &:not(:first-child):not(:last-child) { border-radius: 0; } &:first-child:not(:last-child) { border-top-right-radius: @border-radius-base; .border-bottom-radius(0); } &:last-child:not(:first-child) { border-bottom-left-radius: @border-radius-base; .border-top-radius(0); } } .btn-group-vertical > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group-vertical > .btn-group:first-child:not(:last-child) { > .btn:last-child, > .dropdown-toggle { .border-bottom-radius(0); } } .btn-group-vertical > .btn-group:last-child:not(:first-child) > .btn:first-child { .border-top-radius(0); } // Justified button groups // ---------------------- .btn-group-justified { display: table; width: 100%; table-layout: fixed; border-collapse: separate; > .btn, > .btn-group { float: none; display: table-cell; width: 1%; } > .btn-group .btn { width: 100%; } > .btn-group .dropdown-menu { left: auto; } } // Checkbox and radio options // // In order to support the browser's form validation feedback, powered by the // `required` attribute, we have to "hide" the inputs via `opacity`. We cannot // use `display: none;` or `visibility: hidden;` as that also hides the popover. // This way, we ensure a DOM element is visible to position the popover from. // // See https://github.com/twbs/bootstrap/pull/12794 for more. [data-toggle="buttons"] > .btn > input[type="radio"], [data-toggle="buttons"] > .btn > input[type="checkbox"] { position: absolute; z-index: -1; .opacity(0); } .elementor-animation-grow-rotate { transition-duration: 0.3s; transition-property: transform; } .elementor-animation-grow-rotate:active, .elementor-animation-grow-rotate:focus, .elementor-animation-grow-rotate:hover { transform: scale(1.1) rotate(4deg); } Saturday Night Funkin’ – Smart Porteria Virtual

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So it macro is designed for playing FruitBattleground on the Impression fresh fruit. So you can successfully apply that it secret in the Baseball Stories, go into the a couple of-part capturing area. Reduces the point to the enemy, rescuing energy. That it macro have a tendency to instantly execute a good rebuke and present a hit on the enemy. A great macro to own instantly undertaking power moves from the Roblox Ink Games.

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  • Inside the Creature Simulation form, visit the overflowing creature and you can stimulate the new macro by the clicking in it.
  • That it macro is designed to automate straights on the Evade video game, activated by carrying down the D secret.

Split any enemy’s take off which have an individual click! It macro is designed to undo a good backstep having fun with two knowledge within the Strongest Battlegrounds. So it macro is designed to automate the fresh twists regarding the Garou game inside Strongest Battlegrounds. So it macro was designed to do precise timing from the Decaying Winter games.

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Your enemy would be outdone, due to strong punche.. It is built to instantly pick up items.. It macro is made super mask offers particularly to from the Roblox Venture Crush video game. You will find a new macro that will help you learn the newest «m1 reset» method from the Roblox games «The best Battlegro.. So it macro is intended for usage in the game «Pets Simulator 99» when heading fishing. So it macro was created to rapidly enhance the number of the brand new blade on the video game «A single Portion Video game».

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My personal macro was developed particularly for the new Roblox games from the «Tokyo Ghoul» mode. It macro is intended to be used regarding the Ro-Ghoul game in the knowledge from a character called «(Tortured) Kaneki Ken». Which macro is designed to give limit power supply on the online game.

I approach the new eggs, see the way to obtain finance, trigger the new macro and put the new clicker to the «Yes» option. The new macro is intended for usage in the games such as Cool Saturday or Saturday Nights Bloxxin to perform the brand new junk e-mail form. So it macro is supposed to be used on the Roblox video game and you will is different, since it was developed by myself. So it macro is made to clear up the fresh gameplay from the «Role-playing» mode from the Roblox online game. So it macro is designed for explore which have SSG.

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Which macro is designed for farming TS-Rubber fruits on the Roblox games within the Fruits Battlegrounds form. Inside, you could create «GL» (Best wishes) or any other integration o.. A good macro for instantly giving messages within the roblox. The brand new wizard releases multiple explosive beams in the challenger… That it macro is designed to talk to English-speaking participants regarding the Roblox speak.

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To try out Basketball Legends, you should create particular actions to interact the newest macro. So it macro (autoclave) is designed to automatically posting the definition of «ez» on the Roblox speak. From the Basketball Legends video game, in order to score effectively underneath the band, go to the 2PT area and you will stimulate the new macro.

The fresh macro creates a black colored flash affect target #dos, which increases the wreck of your own third ability. To engage the new macro, merely tip the camera up a small an.. It macro is supposed for people whom use the «locked» setting. It macro is designed to explore black super for the profile Yuji regarding the online game «Sorcerer Battlegrounds» inside Roblox.

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