// // Button groups // -------------------------------------------------- // Make the div behave like a button .btn-group, .btn-group-vertical { position: relative; display: inline-block; vertical-align: middle; // match .btn alignment given font-size hack above > .btn { position: relative; float: left; // Bring the "active" button to the front &:hover, &:focus, &:active, &.active { z-index: 2; } &:focus { // Remove focus outline when dropdown JS adds it after closing the menu outline: 0; } } } // Prevent double borders when buttons are next to each other .btn-group { .btn + .btn, .btn + .btn-group, .btn-group + .btn, .btn-group + .btn-group { margin-left: -1px; } } // Optional: Group multiple button groups together for a toolbar .btn-toolbar { margin-left: -5px; // Offset the first child's margin &:extend(.clearfix all); .btn-group, .input-group { float: left; } > .btn, > .btn-group, > .input-group { margin-left: 5px; } } .btn-group > .btn:not(:first-child):not(:last-child):not(.dropdown-toggle) { border-radius: 0; } // Set corners individual because sometimes a single button can be in a .btn-group and we need :first-child and :last-child to both match .btn-group > .btn:first-child { margin-left: 0; &:not(:last-child):not(.dropdown-toggle) { .border-right-radius(0); } } // Need .dropdown-toggle since :last-child doesn't apply given a .dropdown-menu immediately after it .btn-group > .btn:last-child:not(:first-child), .btn-group > .dropdown-toggle:not(:first-child) { .border-left-radius(0); } // Custom edits for including btn-groups within btn-groups (useful for including dropdown buttons within a btn-group) .btn-group > .btn-group { float: left; } .btn-group > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group > .btn-group:first-child { > .btn:last-child, > .dropdown-toggle { .border-right-radius(0); } } .btn-group > .btn-group:last-child > .btn:first-child { .border-left-radius(0); } // On active and open, don't show outline .btn-group .dropdown-toggle:active, .btn-group.open .dropdown-toggle { outline: 0; } // Sizing // // Remix the default button sizing classes into new ones for easier manipulation. .btn-group-xs > .btn { &:extend(.btn-xs); } .btn-group-sm > .btn { &:extend(.btn-sm); } .btn-group-lg > .btn { &:extend(.btn-lg); } // Split button dropdowns // ---------------------- // Give the line between buttons some depth .btn-group > .btn + .dropdown-toggle { padding-left: 8px; padding-right: 8px; } .btn-group > .btn-lg + .dropdown-toggle { padding-left: 12px; padding-right: 12px; } // The clickable button for toggling the menu // Remove the gradient and set the same inset shadow as the :active state .btn-group.open .dropdown-toggle { .box-shadow(inset 0 3px 5px rgba(0,0,0,.125)); // Show no shadow for `.btn-link` since it has no other button styles. &.btn-link { .box-shadow(none); } } // Reposition the caret .btn .caret { margin-left: 0; } // Carets in other button sizes .btn-lg .caret { border-width: @caret-width-large @caret-width-large 0; border-bottom-width: 0; } // Upside down carets for .dropup .dropup .btn-lg .caret { border-width: 0 @caret-width-large @caret-width-large; } // Vertical button groups // ---------------------- .btn-group-vertical { > .btn, > .btn-group, > .btn-group > .btn { display: block; float: none; width: 100%; max-width: 100%; } // Clear floats so dropdown menus can be properly placed > .btn-group { &:extend(.clearfix all); > .btn { float: none; } } > .btn + .btn, > .btn + .btn-group, > .btn-group + .btn, > .btn-group + .btn-group { margin-top: -1px; margin-left: 0; } } .btn-group-vertical > .btn { &:not(:first-child):not(:last-child) { border-radius: 0; } &:first-child:not(:last-child) { border-top-right-radius: @border-radius-base; .border-bottom-radius(0); } &:last-child:not(:first-child) { border-bottom-left-radius: @border-radius-base; .border-top-radius(0); } } .btn-group-vertical > .btn-group:not(:first-child):not(:last-child) > .btn { border-radius: 0; } .btn-group-vertical > .btn-group:first-child:not(:last-child) { > .btn:last-child, > .dropdown-toggle { .border-bottom-radius(0); } } .btn-group-vertical > .btn-group:last-child:not(:first-child) > .btn:first-child { .border-top-radius(0); } // Justified button groups // ---------------------- .btn-group-justified { display: table; width: 100%; table-layout: fixed; border-collapse: separate; > .btn, > .btn-group { float: none; display: table-cell; width: 1%; } > .btn-group .btn { width: 100%; } > .btn-group .dropdown-menu { left: auto; } } // Checkbox and radio options // // In order to support the browser's form validation feedback, powered by the // `required` attribute, we have to "hide" the inputs via `opacity`. 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Any actual dishes have to be carried out in a container (as well as the mix food(cold pasta, natural yogurt buffet and you can salad) you do by the getting a cooking pot in the bottom position of one’s mix bowl). Despite a host running always (maybe not stopping time when nobody is for the) you to definitely appears to be an extreme amount of time. The brand new low brick version has 0 Saturation because the brick type provides 70, but there are two whole pieces of meats inside.

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L33tmaan Pursec Breaking eggs can not work, the overall game injuries while using the a pan, it simply works when using a container, but when you figure it out, Can there be one chance of compatibility for the Flowery Areas mod package? Your entire eggs-associated points might be repaired on the newest inform!

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Can we score a patch to have gameversion step 1.18.x steady? One to the best and staple mods thus im most impact such as i am forgotten a core auto technician using this type of mod destroyed. Very yeah, specific weirdness going on indeed there to put it mildly.Hold off I recently got a notion, are you meant to merely merge one to part immediately in the combination bowl possibly? I don’t have all other mods affecting food away from Wildcraft and these. RyeChooseYou On the an unmodded machine We noticed when i grabbed a crock which have 6 days remaining in it of a rack it just rotted quickly.

We haven’t starred Compared to inside the a bit, so i absolutely need particular mod issues, but just curious once you learn one thing about this Just use a bowl otherwise bottle to add 0.step 1 L of broth for the cooking pot’s enter in slot. Incidentally, is the Saucepan supposed to only be in a position to keep 4 Handfuls out of Weight at the same time? Stacked it mod to the my personal newest world but cannot appear to rating drinking water to display the new fast to show to the salt in the the newest barrel. There is certainly an excellent mod named Dining Cupboards which adds a wide type of storage options, as well as drums racks, to make storage space large volumes away from water a lot easier and less room sipping.

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This is just an instant upgrade before I finally start off on the Wildcraft Trees being compatible. You should be in a position to mix more than one bit at the an occasion, therefore something’s most likely happening that have XSkills. I like to think a lot of people make this mod for example otherwise a couple of things and you can wind up by using the people anyway. You probably did tenderize the new meat first, right? Like the brand new mod if you don’t, have only stored of having fun with broths.

Only up-to-date our very own machine powering that it to 1.20.7, and now we appear to have missing the capacity to create foods which have meats entirely? So it mod is in fact a mainstay in my rotation, I truly appreciate what it increases the game and you will I’m however getting to a few of the later on dinner remedies. I will be playing with fauna of one’s brick many years mods and the creatures eggs should getting available in the same manner as the vanilla egg but in my opinion as the i’m with this mod while the well, he could be bringing excluded away from all treatments I’m sure that is a meal mod however, almost every other mods you to definitely put pattern to have ageing prevents create her white vinegar.

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